Thematically, the mine fits in well with the alchemy (turning metal into gold) and greed angles. Similarly, I wish the reason for going to the mine had been stronger. I feel like I remember there being more there, especially in that polluted basement. I think my main wish is that there had been more of an event at their home town and at the grave, leading into searching for that silencing device and Oojam. The priest guarding the bunny girl from having to go the palace to please Balzack is a nice touch. Oojam was a bit overpowered as a companion for my taste and that kind of took away from leveling Meena and Maya in the second half of the story, but the mines are a really small dungeon. The flow of the chapter is a bit weird, especially the detour for the gunpowder and the chancellor who hates loud noises, but it ended strongly with the forced defeat by the true source of the treachery in the court, and the flight from the castle with Oojam buying you time. I just wish the buying/selling had been more fun and there'd been more of a trade route type thing going on.Īlso, attempting to buy all those steel broadswords for cheap from the fox people.lol. I like the adventure aspects of the chapter the best: getting the magical vault and the goddess statue in the trap filled dungeons crawling with monsters getting the bridges and tunnel built to keep exploring the world for treasure to sell the packed lunches your wife gives you. I didn't have as good a time with this chapter as I've had in the past, but it is still fun taking on Torneko's role. I like that they make you role-play haggling and searching for a good price, but that was better handled in DQVI, imo through having a plethora of merchants and searching for who to sell to/buy from. I also wish that the buy prices weren't so randomized in Ballymoral. Maybe make the marriage or war scenario a little longer and arm them both for war :P. They have you sell weapons to Endor eventually anyway I think they should've just combined those events. Do this back-and-forth a couple times to set up shop." I think the amount of "get items as drops (even though they don't drop for other people" and sell lots of armor to Ballymoral isn't entirely ideal and isn't maximally representative of playing the role of the merchant. I wish that they had done something more like "buy weapons in Ballymoral, sell them in Endor and pick up armor there, which you then sell in Ballymoral.